Playing as the survivors is heavily dependent on communicating and coordinating with your team to stay ahead of the attacker. Like with many multiplayer games, Elastic Games plans to provide a steady stream of content updates to players, but the game is starting well behind contemporaries like Dead By Daylight and Friday The 13th. The complete lack of progression (outside of some rudimentary leaderboards) also leaves little incentive to keep coming back. Last Year currently only features one mode, three maps, and three monsters to choose from, allowing you to see and do pretty much everything in an afternoon. While Last Year’s learning curve can be overcome with time, you will likely have grown tired of the game’s limited content by the time you get good. Playing as the solo player in five-versus-one games is always a stressful affair, and Last Year’s total lack of onboarding doesn’t help. Expect to serve up lopsided victories to well-coordinated teams as you learn when and where to engage players and how best to use your abilities. The same is doubly true for playing as the killer. As such, newcomers are a serious drag on experienced teams, which isn’t fun for anyone. In addition to getting a handle on the unique ability and crafting items of the different classes, knowing the routes, bottlenecks, and shortcuts of each map is also vitally important. Last Year features no tutorial or ability to practice with the characters, so you’re forced to learn on the job during your first several matches. Unfortunately, surviving comes with quite the learning curve. These final races to the exit always provide a satisfying thrill, assuming the survivors live long enough to see them. Each map also ends with its own unique dash to freedom, setting up exciting escapes and heroic sacrifices as the clock runs down. While not particularly original, Last Year’s core formula is still exciting, occasionally delivering genre-perfect jump scares, like when the Slasher shatters through a skylight and plants his axe in a target’s head, or when the Strangler ropes a victim down into a dark vent for a Pennywise-inspired instakill. This makes the lone player controlling the killer a much more powerful and deadly predator than the students he or she is stalking. In addition to a character-specific ability such as snagging victims with a throwable hook or smashing through walls like a murderous Kool-Aid Man, each killer can also lay out beartraps, rig crafting materials with poisonous gas, and teleport to new locations when the survivors aren’t looking. The students can’t dillydally, since the pursuing psychopaths have their own tricks. They can also increase their chances of success by barricading doors, rescuing killed allies from the closets they respawn in (a mechanic taken straight from Left 4 Dead), and using scavenged scrap to craft class-specific items, such as smoke bombs, flamethrowers, and the almighty football helmet, giving them a little extra incentive to explore and prepare. Reaching the exit requires the endangered teens to first accomplish a few basic objectives on each map, such as finding gas canisters to fuel a generator or retrieving computer disks to operate an electronic door. Like the other titles of its ilk, Last Year is built on a simple premise: Five students are trapped inside their school by a maniacal killer, and must escape or die trying.
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